YOU Player name: Stella Contact:sixflights or PM to my journal Referral: Uh... y'all lol /sparkle Current characters: a llama in the shadows
THEM Character Name: Aqua Character Age: 28/29-ish chronologically Canon: Kingdom Hearts Canon Point: Just after the funeral scene in the Land of Departure at the end of Kingdom Hearts 3 + a couple of months of 6i CRAU
She doesn't have much CRAU history, as she has only been in 6I for a few months, but in that time she has gained a few strong friendships - notably Brigitte Lindholm, who helped Aqua wrap her head around her canon-update to KH3. In general, 6I hasn't changed Aqua's outlook on anything, as she didn't have a lot of time to adjust. She has been through several events including a memory share with relative strangers. Her days included patrolling to make sure no one was in trouble and she often jumped into the thick of a crisis to help keep people safe. At the end of it all, she said her goodbyes and aimed to go home.
Personality: Aqua is very adaptable, able to settle into any world she has found and pretend to be a local, and follows a strict moral code. She puts her heart and soul into everything she does, even though things often fall apart around her because she lets duty and orders get in the way of her heart. Her ethical and moral code never wavers, no matter what gets thrown at her. Still, she is friendly enough and focused once she has a job to perform. She's a good fighter, even without all of her powers and special abilities. She's been training to be a Keyblade Master for as long as she can remember and has extensive warrior training. She also believes very strongly in her close friends and hope is a very powerful thing in her world. She can make friends, usually accidentally, since she's less a mom type and more an annoyingly overprotective big sister. Just ask Ven.
She is very duty-bound and people-oriented. Her duty is the only thing she knew up until everything fell apart at home; she will have to find a new duty to cling to and a way of living that isn't just fighting darkness. The thing Aqua still has to learn is how to problem solve without whacking darkness with light because that doesn't always work and might make things worse. She was trained and raised in the art of using light to fight darkness, but as Cinderella's fairy godmother said, light and darkness exist hand in hand. One can't exist without the other.
For the last ten or so years, she has been separated from everything and everyone she knew already. She's been wandering the Realm of Darkness, lost and alone for a long, long time. Her training always put emphasis on doing what she could by herself and she has a hard time accepting help from anyone. She is strong and stubborn and that means she has a hard time wrapping her head around ideas and events that press against her personal world-view. She is a fighter, even if she doesn't always have the best methods. She won't let anyone hurt her friends and considers it her personal duty to help people wherever she goes. She hasn't broken yet, even after everything she's been through so far, though the darkness did finally take over her at the end of her stay in the Realm of Darkness and Sora had to defeat her dark form to pull her out of it and save her. But even for someone as disciplined as she is, there is a limit and she is still very young. She was never really given the chance to acclimate to other worlds and experiences, so her rigid sense of right and wrong might just be her downfall.
More than anything else, Aqua is incredibly selfless. Her friends are the most important people and things in any world to her. Knowing she couldn't save both herself and Terra at the end of Birth By Sleep, she sacrificed herself to the Realm of Darkness, sending Terra back with her keyblade and her armor so that he would survive. She couldn't save both of them, so she chose to save him, a truly selfless act. Aqua puts herself in danger time and again to save anyone and anything she can, but the flipside of that is that she has a very hard time letting anyone else do the same for her and often pushes back against anyone who tries. She means well, but help is not something she can accept without a lot of pushing.
The only thing her time in 6I has really changed about her is that she is ever so slightly more able to accept help. She has had to work together with others more than she ever did at home. Typically, if she was facing a fight, no matter how difficult it was or how outnumbered she was, she would never let anyone jump to her defense and rarely even let anyone else fight alongside her. In 6I she has been forced to fight alongside other people, forced to adapt to new abilities spontaneously triggering, and forced to accept help when she otherwise wouldn't. None of this is at all in her nature, but she is learning that she can't always do things on her own.
Items: Her clothes and her keyblade (it exists in some weird heart/hammerspace idk and doesn't take up physical space/form until she summons it).
Powers/skills:
Attacks
Quick Blitz - a jumping attack
Blitz - series of jumping attacks
Magic Hour - repeated dives, creating columns of light that send enemies flying
Sliding Dash - punish faraway enemies with a charging attack
Fire Dash - cloak yourself in fire and then punish faraway enemies with a charging attack
Sonic Blade - series of charging attacks that reach faraway enemies
Strike Raid - Throw the keyblade at enemies. Stuns some
Freeze Raid - Cloak the keyblade in ice and throw it at enemies. Freezes some
Fire Surge - rush the enemy while a ring of fire revolves around you, hitting multiple targets
Barrier Surge - cloak yourself in a barrier and rush the enemy
Thunder Surge - cloak yourself in electricity and rush the enemy, stunning foes on contact
Aerial Slam - knock enemies in the air and then slam them back down
Time Splicer - Inflict Stop on Enemies and then perform a combo while Teleporting
Poison Edge - Perform a jumping attack that poisons enemies
Wishing Edge - Strike an enemy three times with one jumping attack
Blizzard Edge - Cloak yourself in ice and hit the enemy with a jumping attack. Ice bursts from the ground as a follow-up
Stun Edge - perform a jumping attack that stuns enemies
Slot Edge - Three jumping attacks, sometimes earns prizes
Fire strike - Cloak the keyblade in fire and perform a spinning attack
Confusion strike - perform a spinning attack that confuses some enemies
Binding Strike - perform a spinning attack that binds some enemies
Magnet Spiral - use magnetic force to pull enemies in, and then strike them all at once with a spinning attack
Collison Magnet - use magnet force to pull a single enemy in and then send it crashing into other enemies
Break Time - Restore health....
Magic
Fire/Fira/Firaga - launch great balls of fire
Fission Firaga - launch a ball of fire that explodes on contact
Triple Firaga - launch three successive balls of fire
Crawling Fire - launch a single ball of slow moving fire that does multiple hits to a single enemy as it passes
Blizzard/Blizzara/Blizzaga - launch a chunk of ice at an enemy
Triple Blizzaga - launch three large chunks of ice in succession
Thunder/Thundara/Thundaga - strike enemies with lightning
Thundaga Shot - blast enemies head-on with lightning that leaps to other nearby targets
Cure/Cura/Curaga - recover health
Esuna - heals all negative status effects
Mine Shield - set a row of magical traps that explode and stun enemies on contact
Mine Square - set magical traps all around you that explode and stun enemies on contact
Seeker Mine - set magical traps nearby that home in on enemies that get too close and explode and stun on contact
Zero Gravity/Zero Gravira/Zero Graviga - create an anti-gravity field and send foes drifting into the air for continual damage. hit floating enemies to confuse them
Magnet/Magnera/Magnega - use magnetic force to pull enemies in and deal continual damage
Munny/Energy/D-link Magnet - use magnetic force to pull munny/health/d-link balls from enemies
Aero/Aerora/Aeroga - call on the wind to lift enemies into the air and send them flying, sometimes stunning them
Deep Freeze - freezes nearby enemies solid
Glacier - freeze enemies before sending them flying
Ice Barrage - cause giant ice crystals to burst from the ground and knock enemies into the air
Firaga Burst - Conjure up a ball of flame overhead and then send fire flying in all directions. Ignites some enemies
Raging Storm - cloak yourself in a whirlwind of fire and then around at will, dealing fire damage to enemies on contact
Mega Flare - launch a ball of fire, triggering a massive explosion that spares none
Transcendence - create an anti-gravity field no one can escape and then deal damage by hurtling them around
Mini - temporarily reduce the size of enemies
Blackout - blind surrounding enemies
Ignite - set an enemy on fire to deal continual damage
Confuse - Confuse surrounding enemies and cause them to attack each other
Bind - Bind surrounding enemies to your main target, forcing them to stay in one place
Poison - poison surrounding enemies, causing them to take continual damage over time
Slow - Manipulate time to slow down the movement of enemies around your main target
Stop/Stopra/Stopga - Manipulate time to bring enemies' movement to a complete halt for 4/6/8 seconds
Sleep - cause surrounding enemies to fall asleep
Movement commands
Jump/High jump
Cartwheel - Aqua's dodge command
Firewheel - cartwheel with fire surrounding you. enemies take damage on contact
Air Slide - Midair burst of speed
Ice Slide - midair burst of speed while cloaked in ice. enemies take damage on contact
Homing Slide - quickly closes in on an enemy mid-attack combo
Teleport - teleport behind enemies just as they attack
Doubleflight - a second bounce in the air mid-high jump for extra height
Defense
Barrier - blocks attacks from all sides - comes in Renewal, Focus, Confuse, Stop forms
Reprisals
Counter Blast - counterattack by shattering Barrier and sending it flying into nearby enemies
Payback Surge - counterattack after being knocked into the air
Aerial Recovery - regains balance after being knocked into the air
Chaos Snake - launch projectiles that zigzag and confuse enemies they hit
Bubble Blaster - launch bubbles
Ragnarok - launch a single salvo of light projectiles
Thunderstorm - launch a single salvo of electric blasts
Bio Barrage - launch a salvo of poison
Prism Rain - launch a salvo of rainbow-colored projectiles
Photon Charge - rush targets repeatedly with the power of light
Absolute Zero - rush targets repeatedly while cloaked in ice
Lightbloom - Aqua turns into a figureskater and performs a series of graceful spins as she blasts light projectiles in all directions
Command Styles
Spellweaver
Firestorm
Diamond Dust
Thunderbolt
Ghost Drive
Bladecharge
Sky Climber
Rhythm Mixer
Frozen Fortune
Finish Commands
Finish - launch orbs of magic into the air and send enemies flying
Heat Slash 1 - fiery spin attack
Heat Slash 2 - cloak yourself in fire to perform a jumping and then spinning attack
Magic Pulse 1/2/3 - launch orbs of magic upward that freeze, bind, confuse, etc
Gold Rush - leaping attack that can cause enemies to drop munny
Ramuh's Judgment - cloak yourself in lightning and perform a flurry of quick attacks followed by a jumping attack
Twisted Hours - Throw the keyblade repeatedly, inflicting Stop and Slow
Surprise 1/2 - jumping attacks that might earn prizes
Heal Strike - a series of charging and spin attacks, the latter of which heals her
Explosion - powerful jumping attack that causes an intense explosion
Ice Burst - a spinning attack that follows with blizzard blasts
Teleport Spike - generate several magic orbs and then launch them towards enemies as she teleports from orb to orb
Various
the ability to leap from any height and not take falling damage upon landing.
The power to sense darkness in people. It's kind of like a Jedi's ability to sense the Force. Aqua can sense darkness (aka hate, rage, jealousy, etc) in people most strongly, though she can sense strong light to some degree as well, and the darkness manifests as a very wrong feeling.
Can summon a keyblade and use the keyblade armor that protects her while traveling between worlds and during difficult on-world battles. She also has a keyblade glider that she can use to travel between worlds like a gummi ship.
aqua | kingdom hearts (crau)
Player name: Stella
Contact:
Referral: Uh... y'all lol /sparkle
Current characters: a llama in the shadows
THEM
Character Name: Aqua
Character Age: 28/29-ish chronologically
Canon: Kingdom Hearts
Canon Point: Just after the funeral scene in the Land of Departure at the end of Kingdom Hearts 3 + a couple of months of 6i CRAU
History/World: Now that you're a Keyblade Master, you've let it go to your head.
She doesn't have much CRAU history, as she has only been in 6I for a few months, but in that time she has gained a few strong friendships - notably Brigitte Lindholm, who helped Aqua wrap her head around her canon-update to KH3. In general, 6I hasn't changed Aqua's outlook on anything, as she didn't have a lot of time to adjust. She has been through several events including a memory share with relative strangers. Her days included patrolling to make sure no one was in trouble and she often jumped into the thick of a crisis to help keep people safe. At the end of it all, she said her goodbyes and aimed to go home.
Personality: Aqua is very adaptable, able to settle into any world she has found and pretend to be a local, and follows a strict moral code. She puts her heart and soul into everything she does, even though things often fall apart around her because she lets duty and orders get in the way of her heart. Her ethical and moral code never wavers, no matter what gets thrown at her. Still, she is friendly enough and focused once she has a job to perform. She's a good fighter, even without all of her powers and special abilities. She's been training to be a Keyblade Master for as long as she can remember and has extensive warrior training. She also believes very strongly in her close friends and hope is a very powerful thing in her world. She can make friends, usually accidentally, since she's less a mom type and more an annoyingly overprotective big sister. Just ask Ven.
She is very duty-bound and people-oriented. Her duty is the only thing she knew up until everything fell apart at home; she will have to find a new duty to cling to and a way of living that isn't just fighting darkness. The thing Aqua still has to learn is how to problem solve without whacking darkness with light because that doesn't always work and might make things worse. She was trained and raised in the art of using light to fight darkness, but as Cinderella's fairy godmother said, light and darkness exist hand in hand. One can't exist without the other.
For the last ten or so years, she has been separated from everything and everyone she knew already. She's been wandering the Realm of Darkness, lost and alone for a long, long time. Her training always put emphasis on doing what she could by herself and she has a hard time accepting help from anyone. She is strong and stubborn and that means she has a hard time wrapping her head around ideas and events that press against her personal world-view. She is a fighter, even if she doesn't always have the best methods. She won't let anyone hurt her friends and considers it her personal duty to help people wherever she goes. She hasn't broken yet, even after everything she's been through so far, though the darkness did finally take over her at the end of her stay in the Realm of Darkness and Sora had to defeat her dark form to pull her out of it and save her. But even for someone as disciplined as she is, there is a limit and she is still very young. She was never really given the chance to acclimate to other worlds and experiences, so her rigid sense of right and wrong might just be her downfall.
More than anything else, Aqua is incredibly selfless. Her friends are the most important people and things in any world to her. Knowing she couldn't save both herself and Terra at the end of Birth By Sleep, she sacrificed herself to the Realm of Darkness, sending Terra back with her keyblade and her armor so that he would survive. She couldn't save both of them, so she chose to save him, a truly selfless act. Aqua puts herself in danger time and again to save anyone and anything she can, but the flipside of that is that she has a very hard time letting anyone else do the same for her and often pushes back against anyone who tries. She means well, but help is not something she can accept without a lot of pushing.
The only thing her time in 6I has really changed about her is that she is ever so slightly more able to accept help. She has had to work together with others more than she ever did at home. Typically, if she was facing a fight, no matter how difficult it was or how outnumbered she was, she would never let anyone jump to her defense and rarely even let anyone else fight alongside her. In 6I she has been forced to fight alongside other people, forced to adapt to new abilities spontaneously triggering, and forced to accept help when she otherwise wouldn't. None of this is at all in her nature, but she is learning that she can't always do things on her own.
Items: Her clothes and her keyblade (it exists in some weird heart/hammerspace idk and doesn't take up physical space/form until she summons it).
Powers/skills:
SAMPLE
have her canon update post at 6i
PERMISSIONS
This is mandatory for all apps! here!