the head | the hand (
headandhand) wrote2019-05-26 04:53 pm
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body mods.

It wouldn't be a cyberpunk setting without body modifications, right?
Body modifications in Dualis come in two flavors, cybernetic implants and magic tattoos. There are a number of shops in the city that provide these services; some are specialized in only a few offerings, while others have a wider variety available. Feel free to handwave your characters obtaining these modifications wherever you'd like, once it's approved below. If you come up with a shop that you think might be useful to other players or eventual plot, please add it to the locations page!
Cybernetic implants alter a character's physical characteristics and come in three sizes - small, medium, and large. Small implants are things like bionic vision, enhanced hearing, a metal tooth that picks up radio frequencies, etc. - these cost 100 duos apiece. Medium implants include things like enhanced speed and increased strength, and cost 200 duos apiece. Large implants usually include something that replaces a limb or major organ entirely, and cost 400 duos apiece.
Magic tattoos can be of any design and almost any ability short of high-range teleportation or anything world- or game-breaking - if you're unsure, check with a mod. You can reference the list of D&D spells for inspiration or choose something available from your character's canon. Small spells - the equivalent of cantrip-3rd level spells - cost 100 duos to acquire. Medium spells - 4-6th level - cost 200 duos to acquire. Large spells - 7th-9th level - cost 400 duos apiece.
All new arrivals are given a voucher for one free small implant or tattoo in their welcome packages, though they are not obligated to use them. Characters may acquire up to a total of twelve body modifications in any combination of implants and magic tattoos.
no subject
Character name: Squall Leonhart
Journal:
Type of mod requested: Tattoo
Name of spell and brief description: Light Shield - A concave 6ft tall by 2ft wide elemental shield that the user can make appear within a 6ft radius. Can also be placed horizontally or at various angles. Good against physical and magical attacks but will 'shatter' when placed under constant assault or extreme impact. The light element counters darkness and allows it to gently illuminate the immediate area. Not very helpful as a light source unless the person is already super farsighted.
Slot number: 1 of 12
How will you be paying? Welcome voucher
no subject