the head | the hand (
headandhand) wrote2019-05-26 04:53 pm
Entry tags:
body mods.

It wouldn't be a cyberpunk setting without body modifications, right?
Body modifications in Dualis come in two flavors, cybernetic implants and magic tattoos. There are a number of shops in the city that provide these services; some are specialized in only a few offerings, while others have a wider variety available. Feel free to handwave your characters obtaining these modifications wherever you'd like, once it's approved below. If you come up with a shop that you think might be useful to other players or eventual plot, please add it to the locations page!
Cybernetic implants alter a character's physical characteristics and come in three sizes - small, medium, and large. Small implants are things like bionic vision, enhanced hearing, a metal tooth that picks up radio frequencies, etc. - these cost 100 duos apiece. Medium implants include things like enhanced speed and increased strength, and cost 200 duos apiece. Large implants usually include something that replaces a limb or major organ entirely, and cost 400 duos apiece.
Magic tattoos can be of any design and almost any ability short of high-range teleportation or anything world- or game-breaking - if you're unsure, check with a mod. You can reference the list of D&D spells for inspiration or choose something available from your character's canon. Small spells - the equivalent of cantrip-3rd level spells - cost 100 duos to acquire. Medium spells - 4-6th level - cost 200 duos to acquire. Large spells - 7th-9th level - cost 400 duos apiece.
All new arrivals are given a voucher for one free small implant or tattoo in their welcome packages, though they are not obligated to use them. Characters may acquire up to a total of twelve body modifications in any combination of implants and magic tattoos.

no subject
Character name: Zack Fair
Journal:
Type of mod requested: Tattoo
Name of spell (if established and applicable) and brief description (spells and implants): Green-Flame Blade - When attacking with a melee weapon (weapon required, not only fists), the strike sparks off ethereal green flames that leaps to the next nearest enemy, burning them. The fire can be put out in any of the ways fire can normally be put out.
Slot number: 1 of 12
Cost of Spell: Small (100 Duos)
How will you be paying? Welcome Voucher
Type of mod requested: Tattoo
Name of spell (if established and applicable) and brief description (spells and implants): Faithful Hound - Summons a phantom watchdog that lasts for eight hours. It is invisible to everyone and invulnerable. Anyone that approaches within thirty feet of it without speaking the password (Gongaga), the hound will start barking loudly, audible to anyone around. If the individual continues further forward without Zack calming the hound, it will bite and try and hold the person back. This bite causes no injury, but feels like a vice gripping the body part and holding the individual in place.
Slot number: 2 of 12
Cost of Spell: Medium (200 Duos)
How will you be paying? AC Bonuses (See below for link)
Type of mod requested: i.e., implant or tattoo
Name of spell (if established and applicable) and brief description (spells and implants): Wall of Stone - A solid stone wall rises up from the ground where Zack desires it. The stone is either 6 inches thick with 10ftx10ft panels or 3 inch thick with 10ftx20ft panels. The walls can be breached with force, or scaled given they are rough. The walls last ten minutes before crumbling after the initial casting unless the spell is focused on. If the spell is actively maintained for more than three continuous hours, one panel (to either specification above), remains.
Slot number: 3 of 12
Cost of Spell: Medium (200 Duos)
How will you be paying? AC Bonuses
AC Tracker for points being spent
Total Cost: Welcome Voucher and 400 duos.
no subject
the others are approved with the following restrictions:
- green flame blade will only damage a single target per use within five feet.
- wall of stone can only be held for a maximum of ten minutes, with an hour resting period before it can be cast again.
no subject