the head | the hand (
headandhand) wrote2019-05-26 04:53 pm
Entry tags:
body mods.

It wouldn't be a cyberpunk setting without body modifications, right?
Body modifications in Dualis come in two flavors, cybernetic implants and magic tattoos. There are a number of shops in the city that provide these services; some are specialized in only a few offerings, while others have a wider variety available. Feel free to handwave your characters obtaining these modifications wherever you'd like, once it's approved below. If you come up with a shop that you think might be useful to other players or eventual plot, please add it to the locations page!
Cybernetic implants alter a character's physical characteristics and come in three sizes - small, medium, and large. Small implants are things like bionic vision, enhanced hearing, a metal tooth that picks up radio frequencies, etc. - these cost 100 duos apiece. Medium implants include things like enhanced speed and increased strength, and cost 200 duos apiece. Large implants usually include something that replaces a limb or major organ entirely, and cost 400 duos apiece.
Magic tattoos can be of any design and almost any ability short of high-range teleportation or anything world- or game-breaking - if you're unsure, check with a mod. You can reference the list of D&D spells for inspiration or choose something available from your character's canon. Small spells - the equivalent of cantrip-3rd level spells - cost 100 duos to acquire. Medium spells - 4-6th level - cost 200 duos to acquire. Large spells - 7th-9th level - cost 400 duos apiece.
All new arrivals are given a voucher for one free small implant or tattoo in their welcome packages, though they are not obligated to use them. Characters may acquire up to a total of twelve body modifications in any combination of implants and magic tattoos.

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Character name: Nida
Journal:
Type of mod requested: Tattoo
Name of spell (if established and applicable) and brief description (spells and implants): <a href="https://www.dnd-spells.com/spell/wind-wall>Wind Wall</a> - Creates a wall of wind 25 feet long, 10 ft high, 1 foot thick. Must go along the ground. Can hit someone or something with enough force to knock it over if not strongly braced, and thus hurt them. <B>Slot number:</B> 1 of 12 <B>How will you be paying?</B> Welcome voucher
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