the head | the hand (
headandhand) wrote2019-06-09 05:28 pm
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city locations.

Dualis is a giant, sprawling city that seems mashed together from an innumerable combination of worlds and cultures. It also has a nasty habit of shifting when you least expect it - new buildings pop up or disappear overnight, streets you thought ran one way curve into another, and entire neighborhoods sometimes move to a completely different section of the city.
We don't have a city map outlined, because updating it with these shifts would be a nightmare, and because we want to make this setting fairly open-world and built on player contributions. There are, however, a few locations that never move.
+ THE DORMS. This building is located smack in the center of the city. Any road should either take you directly to the dorms, or to a transport stop that will take you here.
+ CENTRAL SQUARE PARK. This is a lush, green park the size of several city blocks just to the north of the dorms. Statues and monuments to (approved) historical figures from the city's past are scattered among climbable trees, benches, bricked winding sidewalks, and a few fountains that run from spring through fall as temperatures are above freezing. A section of the park is home to a perpetual chess tournament that welcomes players of any skill. The only oddity that characters may notice about the park is that there are no animals - no squirrels, no birds, no other wildlife to sneak up and swipe your sandwich.
+ DUALIS CITY ZOO. The only animals that can be found in the city are in cages at the zoo. They're well maintained, and the animals seem about as content as animals usually are in zoos. Some animals you may recognize, but others will be completely alien. The zoo is located about six miles to the north of the dorms and the park.
Light trains and buses run like clockwork through all parts of the city at all hours of the day and night. There's plenty of traffic from private vehicles crowding the streets as well, but everything still seems to run perfectly on time. All city streets are one-way, so be sure you pay attention to the flow of traffic! As in the park, there are no stray animals to be found anywhere on the streets.
The city itself is bordered on all sides by nature. To the west are the foothills where the Temple and the Sphinxes are located, where all characters arrive. Farther to the west, where the foothills give way to more mountainous terrain, are mines. To the north is a densely wooded forest, with a few clearings here and there that make good campgrounds. To the east, you'll find dark swampland, and it's generally advised that you steer clear of it, for your safety. To the south is a giant lake and beach, with a boardwalk, a Ferris wheel, rentable paddle boats, and other amusements.
(If you wish to explore beyond the borders of these locations, please contact a mod for details! There's more out there, but it's not easy to get to.)
Player contributions to the setting are quite welcome! If you've narratively established a location (bar, shop, restaurant, etc.) that you think other players would enjoy frequenting, please add it below.
no subject
Brief description: A premium Whole Foods-ish chain grocery store. Prices are high but they're known for their quality GMO and organic perishables. The actual source or genetic material used to create them are an industry secret. The interior is meticulously labeled and organized, with tiny directory-like screens to help with finding the items you want. While the setup is highly modern and advanced, it prefers to use personnel over robots. Sales are infrequent. Questions about it will be judged. The highly controversial (due to attracting 'the wrong crowd) free-coffee-with-purchase is available with a recently hiked up requirement of 50 duos.
Is it located near any other notable landmarks? There are three large outlets to the east, west, and south. Smaller stores pop up every so often as smaller grocers are bought up.
Other notes: The Right Kind of customers (i.e. rich and
snootyclassy) are treated like kings and queens. The 'poor' and 'non-conforming' will be judged by premium customers and staff alike. Mistreatment of employees is common and subtly encouraged.