the head | the hand (
headandhand) wrote2019-06-09 05:28 pm
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city locations.

Dualis is a giant, sprawling city that seems mashed together from an innumerable combination of worlds and cultures. It also has a nasty habit of shifting when you least expect it - new buildings pop up or disappear overnight, streets you thought ran one way curve into another, and entire neighborhoods sometimes move to a completely different section of the city.
We don't have a city map outlined, because updating it with these shifts would be a nightmare, and because we want to make this setting fairly open-world and built on player contributions. There are, however, a few locations that never move.
+ THE DORMS. This building is located smack in the center of the city. Any road should either take you directly to the dorms, or to a transport stop that will take you here.
+ CENTRAL SQUARE PARK. This is a lush, green park the size of several city blocks just to the north of the dorms. Statues and monuments to (approved) historical figures from the city's past are scattered among climbable trees, benches, bricked winding sidewalks, and a few fountains that run from spring through fall as temperatures are above freezing. A section of the park is home to a perpetual chess tournament that welcomes players of any skill. The only oddity that characters may notice about the park is that there are no animals - no squirrels, no birds, no other wildlife to sneak up and swipe your sandwich.
+ DUALIS CITY ZOO. The only animals that can be found in the city are in cages at the zoo. They're well maintained, and the animals seem about as content as animals usually are in zoos. Some animals you may recognize, but others will be completely alien. The zoo is located about six miles to the north of the dorms and the park.
Light trains and buses run like clockwork through all parts of the city at all hours of the day and night. There's plenty of traffic from private vehicles crowding the streets as well, but everything still seems to run perfectly on time. All city streets are one-way, so be sure you pay attention to the flow of traffic! As in the park, there are no stray animals to be found anywhere on the streets.
The city itself is bordered on all sides by nature. To the west are the foothills where the Temple and the Sphinxes are located, where all characters arrive. Farther to the west, where the foothills give way to more mountainous terrain, are mines. To the north is a densely wooded forest, with a few clearings here and there that make good campgrounds. To the east, you'll find dark swampland, and it's generally advised that you steer clear of it, for your safety. To the south is a giant lake and beach, with a boardwalk, a Ferris wheel, rentable paddle boats, and other amusements.
(If you wish to explore beyond the borders of these locations, please contact a mod for details! There's more out there, but it's not easy to get to.)
Player contributions to the setting are quite welcome! If you've narratively established a location (bar, shop, restaurant, etc.) that you think other players would enjoy frequenting, please add it below.
no subject
Brief description: It's called the 'Organic Clinic' because 'clinic where I don't have to do the devil work of the AI' isn't a good safe name. Instead use some hippie nonsense, that'll work, right? There's a back room she uses as a plant nursery and a pretty well kept clinical area. There's a linoleum floor and both some typical and futuristic medical tools.
She sells custom medications she's made herself, ranging from antibiotics to contraceptives to pain medication. She has programs to help people manage their addictions and ease withdrawal symptoms.
She will buy enhanced gear from anyone willing to produce some for her, and will pay for blood donations. Pay can be upfront, later, or through bartering as she'll be willing to take items to pawn shops or use food as hunger donations.
Is it located near any other notable landmarks? A part of the city where people tend to experience more difficulties.
Other notes: No restrictions. She will consider it a sanctuary for recovering criminals and keep an exit open. She will kick out anyone that she thinks will be a threat to her and her staff. They are able to treat several kinds of androids and cyborgs and keep them from dying, though they may not be able to replace parts like missing limbs.